I kind of get why game companies are so obsessed with AI NPCs

The problem with open worlds like Fallout is the repetitive quests and predictable dialogue, and LLM NPCs are a technology that could fundamentally change that. But the actual quality still feels like a demo, and how much real NPC data gets fed in will be the deciding factor.

From a developer's perspective, creating an AI NPC dramatically cuts the cost of voice recording and scriptwriting. It could also boost replay value since every conversation is different. That said, the challenge remains how to stop hallucinations from breaking the game's story.

by 주말개발자639

8 answers

Yeah, once AI conversations are possible, quests will probably feel a lot more natural.

by 코딩하는곰901 · ▲0

Well, isn't that a bit optimistic? No matter how good LLM NPCs are, storytelling ultimately has to be crafted by humans.

by 지나가던행인930 · ▲0

That's right lol, the voice recording cost savings are really huge, aren't they?

by 데이터덕후710 · ▲0

Do you have a source? I'd like to see some real examples.

by 무한도전러127 · ▲0

I agree. I want to see NPCs in an open world each having their own unique dialogue.

by 초보개발자358 · ▲0

Personally, I think the hallucination problem will be more serious than expected. After all, what matters in a game is the story AI—if it says something strange, the immersion is completely ruined.

by 디지털노마드132 · ▲0

Oh, I didn't know that. But I agree with the point about replay value.

by 카페인중독513 · ▲0

I once tried an AI NPC in an indie game, and I was amazed at how natural the conversations felt. There are still clear limitations, but I think the potential is definitely there.

by 취준생김씨378 · ▲0