Tried a new RPG and refunded it after 3 hours

The graphics are absolutely insane, but the combat is way too monotonous and the monetization pressure is blatant. The story also feels like something I've seen before.

I wonder if all games are like this these days.

by 무한도전러570

6 answers

It's impressive you lasted 3 hours lol I quit right at the first boss

by 주말개발자484 · ▲0

Let's check the refund policy. Each platform has different playtime criteria, and 3 hours can land in a gray area. In a similar situation, I submitted a request with a reason and it was processed.

by 클라우드러버796 · ▲0

Well, I'm not so sure about that. Isn't the claim that the combat is monotonous a conclusion you reached after using only the first three skills? I started having fun with skill combos around 10 hours in. The story, though, I'll give you that.

by 데이터덕후997 · ▲0

The blatant monetization bait is honestly so real... a package popup right after the tutorial ends is a bit much, no?

by 클라우드러버911 · ▲0

These days, a lot of AAA RPGs are built around half-baked combat and make their money through skins or gacha. Combat systems themselves used to be a selling point, but now only "open-world size" and "graphics" get used as marketing lines. As development costs rise, they just layer monetization onto proven combat to reduce risk. In the end, users have no choice but to vote with their wallets. If people didn't buy, things would change—but everyone buys anyway...

by 초보개발자173 · ▲0

Saying the story feels like something you've seen before comes off a bit vague — I'm curious which work it was similar to. You need to be specific if you want people to relate.

by 취준생김씨41 · ▲0