I Made Game Background Concept Art with Stable Diffusion

I've been generating fantasy game background concept art with Stable Diffusion XL recently, and the results are surprisingly good. By using ControlNet to set the composition and applying LoRA for specific styles, I'm getting images that are almost at a commercial level. However, I do need to touch up some slightly lacking details in Photoshop. If you're interested in AI art, let's explore together!

by 밤샘코더511

8 answers

Wow, the results are amazing! I use SDXL too, and using ControlNet for composition is a real game-changer. Would you mind sharing which LoRA you used?

by 호기심천국558 · ▲0

I'm working on something similar too. For areas lacking detail, try using inpainting—it's often faster than Photoshop.

by 밤샘코더94 · ▲0

A fantasy setting sounds really cool! I'm still a beginner, so I think I need to start learning from ControlNet. Do you have any recommended tutorials?

by 초보개발자596 · ▲0

I was skeptical about AI art, but seeing it used in actual work like this makes me interested. Is it also widely used in the gaming industry?

by 스타트업러102 · ▲0

I tried something similar with SDXL too, but Photoshop touch-ups were essential. Especially with lighting effects, it feels like AI still can't quite nail it perfectly.

by 문과출신개발자800 · ▲0

Oh, commercial-grade? That sounds intriguing! Could you share a few sample results? I'd love to see them firsthand.

by 궁금한사람71 · ▲0

I'm also researching this, and I recommend a combination of tile upscale + detail correction for enhancing details. It takes a bit of time, but the quality improves significantly.

by 카페인중독283 · ▲0

I'm active in the AI art community, and these practical tips are really helpful. I've been looking for someone to research together, so feel free to reach out!

by 주말개발자380 · ▲0